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Perfect dark the initiative
Perfect dark the initiative










perfect dark the initiative perfect dark the initiative perfect dark the initiative

"It's no small task to build a studio and reinvent a beloved franchise," said Gallagher, speaking to VGC. Some of the departures took place in September last year, around the time that The Initiative partnered with Crystal Dynamics to create a reboot of Perfect Dark. One former employee said: "Making games is hard enough, let alone when you feel like you can't get through to people making the decisions that affect everyone." The team also said it was surprised at Microsoft's leniency towards the studio's lack of progress as a result. Several ex-staff also described The Initiative's hierarchy as a "top down" environment, with studio head Darrell Gallagher and Neuburger controlling a lot of creative decisions.Īccording to the outlet, staff were "frustrated" and "didn't feel heard" on key issues surrounding development. Speaking to VGC, former employees described the departures as "fast and furious," and said that the momentum of ongoing projects was "heavily affected." The studio saw multiple exits across other disciplines, with writers, directors, engineers and QA staff also leaving in the last year. Xbox studio The Initiative has lost approximately half of its main development team, including a handful of senior employees, as per a new report from VGC.Īccording to information from LinkedIn, around 34 staff members have left the company in the last 12 months, including game director Dan Neuburger, design director Drew Murray, and principal world building Jolyon Myers, among other senior members.












Perfect dark the initiative