

They will impact deeply the core combat experience by adding a new layer of strategy. Those events are part of the new feature Auras. New events: We have created three new events (Slumber, Whispers and Tragedy). Thanks to those traits, adjacent units to the trait holder could see their damages, dodge and armor statistics increased if they are allies and armor and dodge statistics decreased if they are enemies. Those traits are part of the new feature Auras and will impact deeply the core combat experience by adding a new layer of strategy. New traits: We have created four new traits (Martyr, Leader, Terrifying and Daredevil). There is 1 trait per daughter class, and 3 events, each with a distinct Aura effect. The Aura System is a new spatial mechanic applying stats modifiers on enemies or allies that are either adjacent to an Aura-emitting daughter (through an unlocked Trait), or isolated (when a specific Event is active that day). It remains key to the mid- to late-game power scaling thanks to the Souls Traits mechanic.

Its cost is also reduced thanks to the additional Resurrection Token, and fully recovers a Daughter’s HP, as opposed to the 50% heal of moving to the next day.

It comes in addition to the Rescue mission drop-rate fix, which should also provide more frequent opportunities to win Resurrection Tokens on both modes. Resurrection Token: Players are granted 1 additional Resurrection Token at the start of every run which should help new players resurrect their lost daughter (and best daughter, starting with the 2nd run).It adds new elements aimed towards providing a more forgiving experience for inexperienced players, while keeping the overall game feel lethal and impactful. Dream Mode: The completely optional Easy mode is called “Dream Mode”, in opposition to “Nightmare Mode” for the original experience.
