

It's no surprise indie devs take forever to get shit out and have a lot of problems.
It IS true, however, that video games are probably the hardest ones to trust in, because video game development in general is already a huge fucking mess, to the point where even long lasting professionals regularly underestimate the time it takes to get things done. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Forum: Start a New Discussion < > Showing 1-15 of 286 active topics 4 7 hours.(Unless you're into board games, then you're probably fine, they're all fucking huge these days.) Maybe your friend should try the same.Īlso maybe stop treating it like a preorder platform. But there are degrees, and I mostly avoid riskier ones, unless it's something particularly unique or interesting to me, in which case I'll back at a low amount. It's generally quite easy to identify campaigns that are going to have a lot of trouble, so it's up to you to take the risk or not. The others were genuine attempts but had their own unforeseeable issues. A few of those were in retrospect overflowing with red flags, but they were early on and I learned my lesson.
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Thinking that Kickstarter funds are free money to develop when in most cases it's more like a loan that has to be paid back with interest is a big mistake.Ĭlick to shrink.I've backed hundreds of campaigns and only had about a dozen fail to follow through.
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It's quite possible that they're stuck having promised a lot more than they can actually fulfill at this point.īasically, it's incredibly risky to promise digital console codes in Kickstarters unless you have a deal in place to get them for free (we did this with Cosmic Star Heroine) or unless you take into account those costs and set aside that money (and most indies who are doing Kickstarters don't have the kind of money or planning to do so). And since the Kickstarter was over 3 years ago, it's likely that all of that money is long gone.
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Since the game is being sold for $30 but the Kickstarter price to get a code was $10, it's quite possible that the total cost to procure all the backer codes is more than the total amount of money that the Kickstarter brought in. We also share information about your use of our website with our social media, advertising and analytics partners.I don't know how this works with Nintendo, but generally purchasing codes from a storefront is a percent of the price that the game is being sold for. We use cookies to personalize content and ads, provide social media features, and analyze the use of our website. This helps us measure the effectiveness of our marketing campaigns. Microsoft Advertising uses these cookies to anonymously identify user sessions. It also serves behaviorally targeted ads on other websites, similar to most specialized online marketing companies. The Facebook cookie is used by it's parent company Meta to monitor behavior on this website in order to serve targeted ads to its users when they are logged into its services. Google will use this information for the purpose of evaluating your use of the website, compiling reports on website activity for us and providing other services relating to website activity and internet usage. The purpose of Google Analytics is to analyze the traffic on our website. Security (protection against CSRF Cross-Site Request Forgery) Stores login sessions (so that the server knows that this browser is logged into a user account)

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